Archive for the 'video games' Category

She studied game design at St. Martin’s College

Saturday, May 10th, 2008

I’ve spent a lot of time hating Everyday Shooter.
It started as an offshoot of my hatred for the Independent Games Festival; in 2006, knowing very little about the IGF competition and “indie gaming” in general, I submitted Season Stacker, a Gameboy Advance game that I’d poured lots of blood, sweat, tears, and my own money […]

Two great free games for the end of March!

Monday, March 31st, 2008

I checked my RSS feeds today to discover not one but two great free game downloads available today.
The first is the demo of Noitu Love 2. Created by Joakim Sandberg, who also made Chalk, this is the sequel to his first major game project, Noitu Love and the Army of the Grinning Darns. The first […]

I think I’ve found my niche!

Friday, January 4th, 2008

Jeff Fulton over at 8-Bit Rocket has declared himself a mid-core gamer, and since his points match up nicely with the sort of “too hard for Bejeweled, too soft for coordinated 8-hour epic raids, gimme a 2-hour game for $20, and get off my lawn!” cane-waving rants that I’ve frequently posted here, I’ll go […]

UpGradius

Wednesday, January 2nd, 2008

And speaking of upgrades, Genetos is a shooting game that begins as a Space Invaders clone, but gradually “upgrades” both the player’s ship and the levels through a history of shooting games until they’ve evolved into a modern bullet-hell game. Postman from Shoot the Core has posted a youtube video of a playthrough of the […]

a pimp’s casual game is different from that of a square

Wednesday, January 2nd, 2008

Jayisgames.com has just announced their fifth flash game design competition, with numerous delightful cash prizes, and the theme this time is “Upgrade”. If your brain is brimming with upgradey ideas, then get to work, because the deadline is March 3rd. Jay’s previous four contests have produced some great games, so I’m looking forward to […]

more than one aquarium

Monday, December 10th, 2007

After two years of development, Aquaria is out. Is it better than Sketchy, my own aborted attempt at making an indie “Metroidvania”? Absolutely. Is it the best indie game to come out of the U.S.? Most likely. Is it better than Cave Story? Probably. Is it worth $30? Download the demo and decide for yourself.

It’s a… nice day for a… whitelisting

Wednesday, December 5th, 2007

At the suggestion of striderhlc, I’m compiling two lists of the top five games that are PERFECTLY SAFE to buy your children this Christmahannukwanza. I realize that Inverted Castle is no Gamespot or IGN (although I am willing to plaster the site with advertising for whatever game you want to pay me to advertise, and […]

This I command!!

Tuesday, December 4th, 2007

Attention internets! There has been far too much wasted potential for silly names in the discussion of video game company mergers. I therefore propose the following:

The merger of Activision and Blizzard shall henceforth be known as “Actiblizzion”.

The merger of Square, Enix, and Taito shall henceforth be known as “Squanto”.

The merger of Bandai, Namco, and Banpresto […]

Post B39Q/Z.804 (you know, the one about The Orange Box, obviously!)

Thursday, November 29th, 2007

GameSetWatch has an interesting opinion piece on why The Orange Box is a bad name choice, which they followed up today with another opinion piece on why The Orange Box is NOT a bad name choice. The second piece’s major argument is that Valve’s customers are mostly hardcore players anyway, so they would’ve bought it […]

Marisa Captured the Precious Flag

Thursday, November 8th, 2007

Valve dropped a Source SDK update last night with support for all the games in the Orange Box. Let the Portal modding commence!! (Yeah, I know that Portal modding’s been going on for a while already, but now it’ll be a lot easier. And modders won’t have to put up with the magenta and black […]