She studied game design at St. Martin’s College
Saturday, May 10th, 2008 I’ve spent a lot of time hating Everyday Shooter.
It started as an offshoot of my hatred for the Independent Games Festival; in 2006, knowing very little about the IGF competition and “indie gaming” in general, I submitted Season Stacker, a Gameboy Advance game that I’d poured lots of blood, sweat, tears, and my own money […]
