Archive for the 'competitions' Category

The worm… the spice… is there a connection?

Wednesday, December 9th, 2009

So… uh… Microsoft is starting the next Dream Build Play competition a little early, and this time it’s sponsored by Old Spice, with a separate, larger grand prize if you make an advergame for Old Spice. Wacky. But it means they can double their prize money and prize categories, so I guess that’s good [...]

a pimp’s casual game is different from that of a square

Wednesday, January 2nd, 2008

Jayisgames.com has just announced their fifth flash game design competition, with numerous delightful cash prizes, and the theme this time is “Upgrade”. If your brain is brimming with upgradey ideas, then get to work, because the deadline is March 3rd. Jay’s previous four contests have produced some great games, so I’m looking forward to [...]

gamma gamma hey!

Thursday, September 6th, 2007

A Québécois group called the “Kokoromi Collective” are asking for simple game submissions for a party called gamma 256. No prizes, just the warm fuzzy of a whole party full of French-Canadian hipsters “ooh la la”-ing over your game. What makes this interesting to me is the restrictions; pick-up-and-play mechanics, no audio, playable with a [...]

Future events such as these will affect you in the future!

Wednesday, August 15th, 2007

Just a quick note that TIGSource is running a “B-game (as in B-movie) Competition“, asking specifically for submissions that are so bad they’re good. I look forward to the terrifying results, and may be compelled to submit something.

Hey! Somebody actually wants to hear your half-baked video game ideas!

Saturday, February 3rd, 2007

Rejoice, all ye kiddies who have “this totally bitchin’ idea for a video game” but don’t have the impetus or means to actually make it! As long as your idea is vaguely horror, sci-fi, or suspense themed, you can enter it in the 2007 Eerie Horror Film Festival Game Competition! The competition’s categories range all [...]

Second place GET!

Wednesday, October 4th, 2006

The second Experimental Gameplay Competition is over, and although I fully expected the excellent and much discussed String Theory to get first place, I was pleasantly surprised to see my own entry come in second. Congratulations to everyone who entered, and tons of thanks to Red Octane and the Experimental Gameplay Project for fostering the [...]

So much for that “every month” thing

Tuesday, August 8th, 2006

Oops. Well, it’s been 3 months since I said I was going to post monthly about any game design competitions I’d heard of. To my credit, though, I haven’t heard of any new game design competitions in those 3 months except for these two:

JayIsGames is holding a flash game design competition. The theme is “simple [...]

Time to get your competiti… on?

Monday, May 1st, 2006

I have a half-finished article about ways in which I think the video game industry could benefit from being more like the movie industry, which I’ll post when it’s finished. In the mean time, the item at the top of the list is “lots of little game festivals”, similar to all the tiny college film [...]

Eating? Shopping? Tuberculosis?

Tuesday, April 4th, 2006

As much as I like the idea of “lack of competition through obscurity”, I like the idea of lots of fun, experimental games even more. So I’m posting to tell anyone who doesn’t already know about it about the Experimental Gameplay Competition. The theme is “consume“, the prize is a paid internship with THQ subsidiary [...]

Got a whole lotta shmups

Tuesday, March 21st, 2006

Today marks the end of Shmup-dev.com’s “Horizontal Shooter With Boss” programming competition, and The2Bears.com has a handy overview of some of the entries. Some of these look very, very cool. Congratulations to everyone who entered! Hopefully this one will generate some more sponsorship and bigger prizes for future shmup programming competitions; I’ve heard good things [...]