Archive for the 'video games' Category

my pot is getting cold!

Tuesday, March 2nd, 2010

There was a message in my coffee this morning. It told me to recommend Deadly Premonition to you. Practically anything I say about this game would be a spoiler, so I’ll just say that it’s 1 part Silent Hill, 1 part GTA, and 2 parts Twin Peaks. It’s also only $20.
The one additional thing I [...]

The only Shoot1UP blog post on the entire internet that doesn’t use the “robotits” picture!

Wednesday, February 24th, 2010

Just a quick note that Nathan Fouts‘ awesome new game, Shoot 1UP has made it through peer review and should be hitting Xbox Live Indie Games any second now!
Nathan threw together an early build of Shoot 1UP in 7 days as an entrant in an Experimental Gameplay Project competition (which astute readers will also recognize [...]

Oh boy! An arbitrary list you won’t care about!

Thursday, January 14th, 2010

My homies over at Call of Podcast have put together their lists of the top 5 games of the aughts, which has inspired me to make a “top [arbitrary number of] games of the aughts” list of my own! So, here goes!
Honorable Mention: Earthbound: Although this game came out in 1995, I only finally [...]

Wahoo-abunga, dude!!

Thursday, January 7th, 2010

I feel dumb for being so nitpicky, but I’m really bothered by the audio in Wii Klonoa. The voices in Klonoa are sort of a big thing to me, and “wahoo!” and “eepow!” are an integral part of my wife’s and my vocabulary. Also, Ghadius’s first line of “HOOOAA… JOKE!!” has always really stuck in [...]

Wouldn’t you like to be a Petter too?

Sunday, December 20th, 2009

Just a quick note that the amazing Dr. Petter has released an alpha version of sculptris, an awesome freeware 3D sculpting tool. I used it to make this nifty old man face in about 5 minutes, just playing around with the default settings and brush, and just using my mouse. Cool stuff!
Dr. Petter is [...]

That Cactus kid ain’t got nothin’ on me!

Friday, December 11th, 2009

The other night I noticed that one of the things listed on my projects page pointed to a dead link, so I fixed that. In the process, however, I started looking at some of my old, abandoned projects, and that got me thinking about how cool I think it is that Konjak has a [...]

The worm… the spice… is there a connection?

Wednesday, December 9th, 2009

So… uh… Microsoft is starting the next Dream Build Play competition a little early, and this time it’s sponsored by Old Spice, with a separate, larger grand prize if you make an advergame for Old Spice. Wacky. But it means they can double their prize money and prize categories, so I guess that’s good [...]

Slidin’ away…

Saturday, December 5th, 2009

Somewhere along the line, I developed a certain weakness for sliding-block puzzles.
I’m not quite sure how it happened, honestly; Apple’s bundled Puzzle desktop accessory always drove me nuts, and I never bothered to finish the World’s Hardest Trick the first time around. Yet somewhere between gnotski during Computational Mathematics lectures and a surprisingly high-quality implementation [...]

Suffering succotash!

Wednesday, November 18th, 2009

When The Suffering came out five years ago, it sounded like all kinds of terrible. It starred a bad-ass dude named Torque who fought torture monsters in a grungy death row prison block, and he could hulk out for maximum carnage, and it had like a dozen different guns and gnarly dismemberments and shit [...]

the lost art of penmanship

Thursday, November 5th, 2009

So, then! Sega’s bringing the Phantasy Star MMO series to the DS next week, and the result looks quite nice. Of particular note is the brilliant use of the DS’s touch screen as a freeform chatpad, where everything you write or draw on the touchscreen is displayed in a speech bubble over your character’s head. [...]