Archive for the 'personal projects' Category

That Cactus kid ain’t got nothin’ on me!

Friday, December 11th, 2009

The other night I noticed that one of the things listed on my projects page pointed to a dead link, so I fixed that. In the process, however, I started looking at some of my old, abandoned projects, and that got me thinking about how cool I think it is that Konjak has a [...]

you too can do the grue

Wednesday, November 19th, 2008

The full-length version of In the Pit is now available via Xbox Live Community Games.
I am very happy about this.
If you have an XBox 360, and either headphones or surround sound, it would mean a lot to me if you at least played the free trial.
UPDATE: Due to some really bad design decisions on NXE, [...]

Studiohunty is now hiring artists and soundists

Friday, January 5th, 2007

…for the full version of Pretty Pretty Bang Bang. Details are here. Please forward this on to anyone else who might be interested.
Feel free to comment on this post with any questions.

Second place GET!

Wednesday, October 4th, 2006

The second Experimental Gameplay Competition is over, and although I fully expected the excellent and much discussed String Theory to get first place, I was pleasantly surprised to see my own entry come in second. Congratulations to everyone who entered, and tons of thanks to Red Octane and the Experimental Gameplay Project for fostering the [...]

And you thought Doom 3 was dark!

Saturday, April 15th, 2006

I’ve done it again. This time, inspired by the audio-only “Space Invaders style” game Sonic Invaders, I’ve created my own audio-only “stealth action” game, In The Pit, for The Experimental Gameplay Project’s “CONSUME” competition.
The only caveat is that it requires a wired XBox360 controller to play, because scalable vibration is integral to the gameplay, [...]

I do this sort of thing a lot.

Saturday, February 4th, 2006

For as long as I can remember, I’ve shown my appreciation for things by creating variants of them. When I was a tiny monkey, my room was filled with drawings of my own ideas for Pacman mazes, Donkey Kong levels, and elaborate “Castle Greyskull alternatives” made out of cardboard boxes and random odds and ends. [...]

Season Stacker demo now available!

Wednesday, November 23rd, 2005

As threatened in the “about” page, I’m posting about one of my personal projects. Season Stacker is a “dropping puzzle” game for the Gameboy Advance, and my submission to this year’s Independant Games Festival. Check out the free demo, help generate buzz, and keep your fingers crossed that I at least make it to the [...]