What if it was a video game?
This is a bit of a departure from the usual stuff here, but it’s good enough and video-gamey enough that I thought it was worth talking about.
A friend of mine recently posted on his tabletop-gaming blog his ruminations on running a tabletop RPG based on Day Break. I’d never heard of Day Break before (and I suspect most other people haven’t, either), but he gave an intriguing, spoiler-free summary of it in his post, so I decided to pick it up for $7.50 for the entire series and give it a whirl. My wife and I started watching it Friday evening, and finished watching the entire thing Saturday night.
Here’s my version of the gist of the show: Taye Diggs (who also starred alongside She-Hulk from Heroes in one of my favorite horror movies, the 1999 remake of House on Haunted Hill) plays a police detective named Hopper in “a serious Groundhog’s Day“; he’s living the same day over and over again, but he’s trying to solve a murder mystery and unravel a huge conspiracy. I say “a serious Groundhog’s Day” because it’s serious, and also because it’s firmly established early on that Hopper’s injuries carry over from day to day, which quickly curtails any of Groundhog’s Day‘s “toaster in the tub”-style antics. Other people can be injured and / or die and will be just fine when the day resets, but if Hopper dies it’s game over, and if he’s grievously injured he has to waste a few days being rushed to the hospital first thing in the morning and recuperating in an ICU. Still, Hopper at least carries over his memory from day to day, and if he spends all day going through some sort of grueling ordeal just to get a name, or an address, or some other important clue, then he still has that clue when the day resets, and can circumvent that ordeal completely. Hopper also gradually discovers that there are certain “side quests” he can complete (see? I’m tying this into video games. It’s not TOTALLY off-topic!) that have lasting effects when the day resets, but there’s no indication of what these “side quests” are and, thankfully, there’s no exploitable “gimmick” to making things carry over like “people remember things he tells them while a magic stopwatch is running” or anything like that, which keeps munchkin gamers in the audience from agonizing over possible ways to game the system.
This show only lasted one season, and only half of its episodes were originally aired. This is sad, but its short nature might actually be a blessing in disguise; it was created by a combination of one of the creators of Lost and one of the creators of The X-Files, two shows notorious for running WAY too long, and piling one mystery on top of another without ever resolving any of them. The creators of Day Break knew well in advance that the show was only going to last one season, and so, miraculously, all the major loose ends are tied up and there’s a great, satisfactory ENDING at the end of the last episode. I should also mention that the show features some stellar performances by everyone involved, especially Adam Baldwin (there, I just sold all the Firefly fanatics on this) and Mitch Pileggi.
You can watch the entire show on Hulu, or you can get it from Netflix (it’s not on Watch Instantly, though, unfortunately), or you can get it from Amazon for $7.50 for the whole thing (in a weird case with the discs themselves in black paper sleeves, but still — $7.50).
After blazing through all 13 episodes in a day and a half, I immediately tracked down and started playing the Gamecube port of Majora’s Mask (which takes place in a repeating 3-day cycle), unaware that I already owned but hadn’t yet played two games that revolve around “time loops”; Grim Grimoire and Flower, Sun, and Rain. So I think I’ll be living the same day over and over again for quite a long time.
UPDATE: ZOMG, I had no idea that I was posting this the day before Groundhog’s Day. Spooky!!!

February 1st, 2010 at 6:51 pm
So, have you seen season 2 of The Melancholy of Haruhi Suzumiya yet?
February 1st, 2010 at 7:37 pm
I feel like I would be remiss if I didn’t mention the somewhat-smillarly-themed mystery/horror anime series Higurashi no Naku Koro Ni (released as “When They Cry” in English).
It’s actually based on series of (non-H) visual novels. The basic premise is that the main character is a kid from Tokyo, who has moved to a tiny villiage in rural Japan. Everything seems to be going well for him until he starts to learn about a grisly series of murders that has occurred in the town coinciding with the town’s big festival, scheduled to take place in a few days. His friends begin to grow increasingly threatening and erratic; as you can probably guess given that it’s a horror series at heart, things don’t end well.
After the somewhat-messy denouement, time rewinds to a few days before the festival again. Events repeat themselves, unfolding a little differently the second time around- a different character takes the place as the apparent villain and things transpire differently.
I’m probably not describing it that well. To be honest, it was a series I really didn’t expect to like until a friend coaxed me into watching the first handful of episodes… After that, though, I was hooked, and I ended up really getting into the series.
(I feel I should say for the record that while it’s far from the 26-episode slasher flick that various infamous clips would have you believe, it is a horror series and does have its’ fair share of murderous 10-16-year-olds and a number of cringeworthy scenes.)
- HC
February 2nd, 2010 at 8:36 am
Cool, thanks Strider! I’ll check it out!
February 2nd, 2010 at 12:30 pm
@squid: I haven’t seen Haruhi season 2 yet, but I was one of those rare people who didn’t much like the first season.
February 2nd, 2010 at 12:32 pm
oho! It looks like Haruhi was rebroadcast in chronological order with 14 new episodes in 2009! I wonder if I’d like that version more.