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	<title>Comments on: games you can&#8217;t win because you&#8217;ll play against you</title>
	<link>http://www.invertedcastle.com/archives/2007/10/04/games-you-cant-win-because-youll-play-against-you/</link>
	<description>The video game blog necessary for 200% completion</description>
	<pubDate>Fri, 25 Jul 2008 14:27:58 +0000</pubDate>
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 		<title>Comment on games you can&#8217;t win because you&#8217;ll play against you by: Hunty</title>
		<link>http://www.invertedcastle.com/archives/2007/10/04/games-you-cant-win-because-youll-play-against-you/#comment-67544</link>
		<pubDate>Tue, 16 Oct 2007 23:08:29 +0000</pubDate>
		<guid>http://www.invertedcastle.com/archives/2007/10/04/games-you-cant-win-because-youll-play-against-you/#comment-67544</guid>
					<description>Wow! thanks for the comment! That certainly does sound very different from my experiences, and from the experiences I've heard of from other people working in the industry. I'm very glad to hear that it CAN be a social activity, and it can result in face-to-face feedback.</description>
		<content:encoded><![CDATA[	<p>Wow! thanks for the comment! That certainly does sound very different from my experiences, and from the experiences I&#8217;ve heard of from other people working in the industry. I&#8217;m very glad to hear that it CAN be a social activity, and it can result in face-to-face feedback.
</p>
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 		<title>Comment on games you can&#8217;t win because you&#8217;ll play against you by: Christy</title>
		<link>http://www.invertedcastle.com/archives/2007/10/04/games-you-cant-win-because-youll-play-against-you/#comment-67536</link>
		<pubDate>Tue, 16 Oct 2007 22:36:31 +0000</pubDate>
		<guid>http://www.invertedcastle.com/archives/2007/10/04/games-you-cant-win-because-youll-play-against-you/#comment-67536</guid>
					<description>Random internet surfer here! heh. 

My experience as a game developer is completely different from yours! It's *very* social. My job involves working in a team of hilarious guys, all of whom make me laugh so hard I cry on a regular basis. I love coming to work because even though I'm in front of a computer all day, we all work in one large cubicle-free room and are constantly talking to each other. TBH, I don't think an introvert would last long in the games industry - it just takes too much teamwork, IMO. 

When our games come out in stores it's not just a game sitting on a shelf and anonymous reviews. I work on an extremely under appreciated and often mocked sector of gaming - little kid's games on the DS. But it's not a void. It's little girls in stores telling you that your game is her favorite because she wasn't interested in gaming before until she saw your game. Or a mom telling you that she's been all over town looking for a copy of your game because it's all her kid wants for her birthday and it's the only video game mom approves of. I see the kid's reviews on Amazon saying that they love it and their parents approve of the message we're sending. It's stuff like that all the freakin' time! It's incredibly rewarding, even though we're not making triple A titles. My sister worked one of the best selling 360 games of '06 &amp;#38; '07 (many, MANY 10/10s &amp;#38; a GotY edition) and the amount of people she's inspired is incredible. Someone mistook me for her once and I thought the kid was going to have a heart attack in the process of saying hello. She gets letters from teenage kids who look up to her as a career role model as well as soldiers in Iraq who are playing it to pass the time and want to thank her for the work she put into the game. It's crazy how much feedback people go out of their way to give you once your game (no matter how popular) is on the shelf. People seem to really like talking to strangers for whatever reason.  heh. Anyways, good luck with your movie stuffs! Hopefully you'll find it a very enjoyable pursuit. :D</description>
		<content:encoded><![CDATA[	<p>Random internet surfer here! heh. </p>
	<p>My experience as a game developer is completely different from yours! It&#8217;s *very* social. My job involves working in a team of hilarious guys, all of whom make me laugh so hard I cry on a regular basis. I love coming to work because even though I&#8217;m in front of a computer all day, we all work in one large cubicle-free room and are constantly talking to each other. TBH, I don&#8217;t think an introvert would last long in the games industry - it just takes too much teamwork, IMO. </p>
	<p>When our games come out in stores it&#8217;s not just a game sitting on a shelf and anonymous reviews. I work on an extremely under appreciated and often mocked sector of gaming - little kid&#8217;s games on the DS. But it&#8217;s not a void. It&#8217;s little girls in stores telling you that your game is her favorite because she wasn&#8217;t interested in gaming before until she saw your game. Or a mom telling you that she&#8217;s been all over town looking for a copy of your game because it&#8217;s all her kid wants for her birthday and it&#8217;s the only video game mom approves of. I see the kid&#8217;s reviews on Amazon saying that they love it and their parents approve of the message we&#8217;re sending. It&#8217;s stuff like that all the freakin&#8217; time! It&#8217;s incredibly rewarding, even though we&#8217;re not making triple A titles. My sister worked one of the best selling 360 games of &#8216;06 &amp; &#8216;07 (many, MANY 10/10s &amp; a GotY edition) and the amount of people she&#8217;s inspired is incredible. Someone mistook me for her once and I thought the kid was going to have a heart attack in the process of saying hello. She gets letters from teenage kids who look up to her as a career role model as well as soldiers in Iraq who are playing it to pass the time and want to thank her for the work she put into the game. It&#8217;s crazy how much feedback people go out of their way to give you once your game (no matter how popular) is on the shelf. People seem to really like talking to strangers for whatever reason.  heh. Anyways, good luck with your movie stuffs! Hopefully you&#8217;ll find it a very enjoyable pursuit. <img src='http://www.invertedcastle.com/wordpress/wp-images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />
</p>
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 		<title>Comment on games you can&#8217;t win because you&#8217;ll play against you by: Hunty</title>
		<link>http://www.invertedcastle.com/archives/2007/10/04/games-you-cant-win-because-youll-play-against-you/#comment-67453</link>
		<pubDate>Mon, 15 Oct 2007 14:42:35 +0000</pubDate>
		<guid>http://www.invertedcastle.com/archives/2007/10/04/games-you-cant-win-because-youll-play-against-you/#comment-67453</guid>
					<description>That's cool. I've wanted to make a few arcade games for that very reason, and right now I'm most interested in making fighting games, primarily because it seems like fighting games have a bigger and better community than any other genre.</description>
		<content:encoded><![CDATA[	<p>That&#8217;s cool. I&#8217;ve wanted to make a few arcade games for that very reason, and right now I&#8217;m most interested in making fighting games, primarily because it seems like fighting games have a bigger and better community than any other genre.
</p>
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 		<title>Comment on games you can&#8217;t win because you&#8217;ll play against you by: Alex Kierkegaard</title>
		<link>http://www.invertedcastle.com/archives/2007/10/04/games-you-cant-win-because-youll-play-against-you/#comment-67426</link>
		<pubDate>Mon, 15 Oct 2007 02:47:37 +0000</pubDate>
		<guid>http://www.invertedcastle.com/archives/2007/10/04/games-you-cant-win-because-youll-play-against-you/#comment-67426</guid>
					<description>There's an interview with G.rev's president where he says that one of the reasons he prefers making arcade games is that he can go around and see people playing them. With console games he obviously can't go around people's living rooms.

Just thought I'd throw that in here.</description>
		<content:encoded><![CDATA[	<p>There&#8217;s an interview with G.rev&#8217;s president where he says that one of the reasons he prefers making arcade games is that he can go around and see people playing them. With console games he obviously can&#8217;t go around people&#8217;s living rooms.</p>
	<p>Just thought I&#8217;d throw that in here.
</p>
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 		<title>Comment on games you can&#8217;t win because you&#8217;ll play against you by: Hunty</title>
		<link>http://www.invertedcastle.com/archives/2007/10/04/games-you-cant-win-because-youll-play-against-you/#comment-66875</link>
		<pubDate>Mon, 08 Oct 2007 00:54:30 +0000</pubDate>
		<guid>http://www.invertedcastle.com/archives/2007/10/04/games-you-cant-win-because-youll-play-against-you/#comment-66875</guid>
					<description>You're right, although it was only about half an hour after I posted this that I realized I was over-analyzing. I need to stop thinking that every experience I have is an epiphany. :)</description>
		<content:encoded><![CDATA[	<p>You&#8217;re right, although it was only about half an hour after I posted this that I realized I was over-analyzing. I need to stop thinking that every experience I have is an epiphany. <img src='http://www.invertedcastle.com/wordpress/wp-images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
</p>
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 		<title>Comment on games you can&#8217;t win because you&#8217;ll play against you by: Jim Miles</title>
		<link>http://www.invertedcastle.com/archives/2007/10/04/games-you-cant-win-because-youll-play-against-you/#comment-66866</link>
		<pubDate>Sun, 07 Oct 2007 21:28:14 +0000</pubDate>
		<guid>http://www.invertedcastle.com/archives/2007/10/04/games-you-cant-win-because-youll-play-against-you/#comment-66866</guid>
					<description>Hunty, stop trying to justify everything you do, and instead just do it. About half of your post is roughly in the right ball park and the rest is just a pathetic scrabble to find reasons to justify your recent falling out with game design and falling in with movies. I guarantee you will reread this in less that 9 months and see that.

Stop analysing everything, it's counter-productive.</description>
		<content:encoded><![CDATA[	<p>Hunty, stop trying to justify everything you do, and instead just do it. About half of your post is roughly in the right ball park and the rest is just a pathetic scrabble to find reasons to justify your recent falling out with game design and falling in with movies. I guarantee you will reread this in less that 9 months and see that.</p>
	<p>Stop analysing everything, it&#8217;s counter-productive.
</p>
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 		<title>Comment on games you can&#8217;t win because you&#8217;ll play against you by: GameJobHunter</title>
		<link>http://www.invertedcastle.com/archives/2007/10/04/games-you-cant-win-because-youll-play-against-you/#comment-66711</link>
		<pubDate>Fri, 05 Oct 2007 12:23:33 +0000</pubDate>
		<guid>http://www.invertedcastle.com/archives/2007/10/04/games-you-cant-win-because-youll-play-against-you/#comment-66711</guid>
					<description>I wouldn't necessarily say that making video games requires that someone by an introvert.  From what I've seen company cultures and tasks vary widely depending upon the employer.  Sure, all video game developers will spend countless hours staring at a computer screen and the tasks can be monotonous, however I know quite a few video game workers that are undoubtedly extroverts and fit well in a video game job.  

Andy Williams
Biz Dev
www.GameJobHunter.com</description>
		<content:encoded><![CDATA[	<p>I wouldn&#8217;t necessarily say that making video games requires that someone by an introvert.  From what I&#8217;ve seen company cultures and tasks vary widely depending upon the employer.  Sure, all video game developers will spend countless hours staring at a computer screen and the tasks can be monotonous, however I know quite a few video game workers that are undoubtedly extroverts and fit well in a video game job.  </p>
	<p>Andy Williams<br />
Biz Dev<br />
<a href='http://www.GameJobHunter.com' rel='nofollow'>www.GameJobHunter.com</a>
</p>
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 		<title>Comment on games you can&#8217;t win because you&#8217;ll play against you by: Hunty</title>
		<link>http://www.invertedcastle.com/archives/2007/10/04/games-you-cant-win-because-youll-play-against-you/#comment-66677</link>
		<pubDate>Fri, 05 Oct 2007 00:41:37 +0000</pubDate>
		<guid>http://www.invertedcastle.com/archives/2007/10/04/games-you-cant-win-because-youll-play-against-you/#comment-66677</guid>
					<description>Screenwriting and editing aren't inherently more social than games, but crewing on a movie inherently is.

And I'm certainly not saying that making video games is &quot;bad&quot; because it's less social than making movies, I'm just saying that it's less socially rewarding. It's an ideal medium for introverts, but I'm too extroverted to enjoy the lack of social interaction that it necessitates. Actually, wait, I guess I am saying that making video games is bad. But what I mean is that it's bad for someone like me who needs something socially rewarding.

I'm happy for you that you get so much enjoyment out of sharing your games. I think that means that you'd be better suited to a career making games than I would.</description>
		<content:encoded><![CDATA[	<p>Screenwriting and editing aren&#8217;t inherently more social than games, but crewing on a movie inherently is.</p>
	<p>And I&#8217;m certainly not saying that making video games is &#8220;bad&#8221; because it&#8217;s less social than making movies, I&#8217;m just saying that it&#8217;s less socially rewarding. It&#8217;s an ideal medium for introverts, but I&#8217;m too extroverted to enjoy the lack of social interaction that it necessitates. Actually, wait, I guess I am saying that making video games is bad. But what I mean is that it&#8217;s bad for someone like me who needs something socially rewarding.</p>
	<p>I&#8217;m happy for you that you get so much enjoyment out of sharing your games. I think that means that you&#8217;d be better suited to a career making games than I would.
</p>
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 		<title>Comment on games you can&#8217;t win because you&#8217;ll play against you by: Mark Hughes</title>
		<link>http://www.invertedcastle.com/archives/2007/10/04/games-you-cant-win-because-youll-play-against-you/#comment-66652</link>
		<pubDate>Thu, 04 Oct 2007 21:31:57 +0000</pubDate>
		<guid>http://www.invertedcastle.com/archives/2007/10/04/games-you-cant-win-because-youll-play-against-you/#comment-66652</guid>
					<description>I think you've identified your problem, but then rather than solving that problem, you've gone off to a different problem. Movies aren't inherently more social than games, and the loss of creative control makes them poor nourishment for the artistic muse.

Many of my games are really construction kits; I may make a good game out of them myself, or may not, but what I really want to give people is the experience of building their own game in some specific style.

I haven't got very far with that. There's a dozen or so people who've talked to me about the games they were making (none released that I know of), and that was awesome.

On the other hand, the many thousands of downloads of the more finished games, and the hundreds of registrations for Hephaestus when it was shareware, those are pretty awesome, too.

I'm gearing up for a new game release, and my primary means of contact for it will be Facebook, so a real network can form around my games.

If you isolate yourself behind email and blogs, or lock yourself in a closet with a typewriter to be a screenwriter, then you'll feel all alone except for some numerical stats. That's regardless of the medium. If you do something to encourage community, and that's what you want, you can get it.</description>
		<content:encoded><![CDATA[	<p>I think you&#8217;ve identified your problem, but then rather than solving that problem, you&#8217;ve gone off to a different problem. Movies aren&#8217;t inherently more social than games, and the loss of creative control makes them poor nourishment for the artistic muse.</p>
	<p>Many of my games are really construction kits; I may make a good game out of them myself, or may not, but what I really want to give people is the experience of building their own game in some specific style.</p>
	<p>I haven&#8217;t got very far with that. There&#8217;s a dozen or so people who&#8217;ve talked to me about the games they were making (none released that I know of), and that was awesome.</p>
	<p>On the other hand, the many thousands of downloads of the more finished games, and the hundreds of registrations for Hephaestus when it was shareware, those are pretty awesome, too.</p>
	<p>I&#8217;m gearing up for a new game release, and my primary means of contact for it will be Facebook, so a real network can form around my games.</p>
	<p>If you isolate yourself behind email and blogs, or lock yourself in a closet with a typewriter to be a screenwriter, then you&#8217;ll feel all alone except for some numerical stats. That&#8217;s regardless of the medium. If you do something to encourage community, and that&#8217;s what you want, you can get it.
</p>
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