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	<title>Comments on: And speaking of Derek Yu&#8230;</title>
	<link>http://www.invertedcastle.com/archives/2006/09/13/and-speaking-of-derek-yu/</link>
	<description>The video game blog necessary for 200% completion</description>
	<pubDate>Thu, 24 Jul 2008 17:28:27 +0000</pubDate>
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 		<title>Comment on And speaking of Derek Yu&#8230; by: Owen</title>
		<link>http://www.invertedcastle.com/archives/2006/09/13/and-speaking-of-derek-yu/#comment-46376</link>
		<pubDate>Thu, 15 Mar 2007 22:15:33 +0000</pubDate>
		<guid>http://www.invertedcastle.com/archives/2006/09/13/and-speaking-of-derek-yu/#comment-46376</guid>
					<description>It's fine that you want to make money off your games, and if they're worth the money, that's great! But do you have to keep whining about it every time someone decides that they don't want to charge for their game? I've bought a few indy games myself, so I'm sure that the presence of free games isn't going to dampen your sales too much - again, as long as people think they're worth the money.</description>
		<content:encoded><![CDATA[	<p>It&#8217;s fine that you want to make money off your games, and if they&#8217;re worth the money, that&#8217;s great! But do you have to keep whining about it every time someone decides that they don&#8217;t want to charge for their game? I&#8217;ve bought a few indy games myself, so I&#8217;m sure that the presence of free games isn&#8217;t going to dampen your sales too much - again, as long as people think they&#8217;re worth the money.
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