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	<title>Comments on: The Nintendo Homebrew Conundrum</title>
	<link>http://www.invertedcastle.com/archives/2006/04/14/the-nintendo-homebrew-conundrum/</link>
	<description>The video game blog necessary for 200% completion</description>
	<pubDate>Thu, 24 Jul 2008 17:28:11 +0000</pubDate>
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 		<title>Comment on The Nintendo Homebrew Conundrum by: Hunty</title>
		<link>http://www.invertedcastle.com/archives/2006/04/14/the-nintendo-homebrew-conundrum/#comment-2588</link>
		<pubDate>Sat, 15 Apr 2006 20:33:13 +0000</pubDate>
		<guid>http://www.invertedcastle.com/archives/2006/04/14/the-nintendo-homebrew-conundrum/#comment-2588</guid>
					<description>It's very interesting and very exciting to me that, rather than horsepower, the hot topic of this round of console releases is &quot;indie support&quot;. Microsoft's already stepped to the plate by licensing a lot of indie games for XBox360 Live Arcade, and now both Sony and Nintendo are being pressed on the issue and scrambling to come up with something. I honestly hope that this does create new opportunities for indie game design; it would certainly be timely in light of all the horrible &quot;sweatshop&quot; and stagnation news that's come to light about big developers.</description>
		<content:encoded><![CDATA[	<p>It&#8217;s very interesting and very exciting to me that, rather than horsepower, the hot topic of this round of console releases is &#8220;indie support&#8221;. Microsoft&#8217;s already stepped to the plate by licensing a lot of indie games for XBox360 Live Arcade, and now both Sony and Nintendo are being pressed on the issue and scrambling to come up with something. I honestly hope that this does create new opportunities for indie game design; it would certainly be timely in light of all the horrible &#8220;sweatshop&#8221; and stagnation news that&#8217;s come to light about big developers.
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 		<title>Comment on The Nintendo Homebrew Conundrum by: John H.</title>
		<link>http://www.invertedcastle.com/archives/2006/04/14/the-nintendo-homebrew-conundrum/#comment-2526</link>
		<pubDate>Sat, 15 Apr 2006 02:08:59 +0000</pubDate>
		<guid>http://www.invertedcastle.com/archives/2006/04/14/the-nintendo-homebrew-conundrum/#comment-2526</guid>
					<description>Word from the luminous &quot;N&quot; up on the hill is that Revolution is supposed to be a lot more indie-friendly.  Kits are $2,000, and the noises they made sounded vaguely like they were going to be friendlier to small studios.

Odd, though, that the developer with the greatest reputation for design quality and ingenuity by far has been the one to make it the hardest for aspiring designers to make games for their system.</description>
		<content:encoded><![CDATA[	<p>Word from the luminous &#8220;N&#8221; up on the hill is that Revolution is supposed to be a lot more indie-friendly.  Kits are $2,000, and the noises they made sounded vaguely like they were going to be friendlier to small studios.</p>
	<p>Odd, though, that the developer with the greatest reputation for design quality and ingenuity by far has been the one to make it the hardest for aspiring designers to make games for their system.
</p>
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