Archive for April, 2006

I think I’ve figured it out.

Friday, April 28th, 2006

Couldn’t be the only blog not to write something about the Wii, could I?
I think I’ve figured out the rationale behind the name. In Japanese, “we” is erroneously thought to be the English translation of the Japanese word “minna”, which actually means “everybody” (as in “Minna Daisuke Katamari Damacy”, which literally means “Everybody Loves Katamari […]

Welcome to phantastique summer tea party!!

Wednesday, April 26th, 2006

Back in August, insert credit (”the other IC”) posted about an amazing little doujin manic shooter called Hitogata Happa (ヒトガタハッパ, which translates to “person-shaped leaves”). I played it then and fell in love with it, but it was quickly buried under all the other doujin games I found around the same time (including Melty Blood […]

From a recent IM conversation…

Tuesday, April 25th, 2006

friend: So I was looking into that Tokimemo MMO, and discovered an interesting thing. PCs can *only* date designated NPCs. There is *no* PC-PC romantic interaction.
me: That is strange; maybe they’re just following the mold of all other MMORPGs, and sort of shoe-horning the “date-ables” into the role usually filled by monsters. You start out […]

And you thought Doom 3 was dark!

Saturday, April 15th, 2006

I’ve done it again. This time, inspired by the audio-only “Space Invaders style” game Sonic Invaders, I’ve created my own audio-only “stealth action” game, In The Pit, for The Experimental Gameplay Project’s “CONSUME” competition.
The only caveat is that it requires a wired XBox360 controller to play, because scalable vibration is integral to the gameplay, […]

Dear Christophe Gans,

Friday, April 14th, 2006

In the possible but unlikely event that you, like hundreds of thousands of people around the world, were first brought here by the famous upskirt fighting game post, then kept reading because of all the nice things I said about the Silent Hill movie, and are reading this right now, I’d just like to humbly […]

The Nintendo Homebrew Conundrum

Friday, April 14th, 2006

When people think of homebrew software, they usually think of it running on a PC, and not a dedicated handheld console. It’s also common knowledge that Nintendo is the hardest of the “big three” to get a license to develop for; if you’re an indie company, there’s no bar at all to developing for the […]

The most fun you can have with a belly full of parasites

Friday, April 7th, 2006

I mentioned the Experimental Gameplay Project website in my last post, but should probably fill in more details. The project started out as a class assignment in CMU’s Entertainment Technology Center, and got lots of press not because all of the games were “experimental”, but because they were each created by one person in less […]

Eating? Shopping? Tuberculosis?

Tuesday, April 4th, 2006

As much as I like the idea of “lack of competition through obscurity”, I like the idea of lots of fun, experimental games even more. So I’m posting to tell anyone who doesn’t already know about it about the Experimental Gameplay Competition. The theme is “consume“, the prize is a paid internship with THQ subsidiary […]