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	<title>Comments on: I do this sort of thing a lot.</title>
	<atom:link href="http://www.invertedcastle.com/archives/2006/02/04/i-do-this-sort-of-thing-a-lot/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.invertedcastle.com/archives/2006/02/04/i-do-this-sort-of-thing-a-lot/</link>
	<description>The video game blog necessary for 200% completion</description>
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		<title>By: Diroot</title>
		<link>http://www.invertedcastle.com/archives/2006/02/04/i-do-this-sort-of-thing-a-lot/#comment-43584</link>
		<dc:creator>Diroot</dc:creator>
		<pubDate>Sun, 25 Feb 2007 09:43:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.invertedcastle.com/archives/2006/02/04/i-do-this-sort-of-thing-a-lot/#comment-43584</guid>
		<description>Very nice game!!</description>
		<content:encoded><![CDATA[<p>Very nice game!!</p>
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	</item>
	<item>
		<title>By: Inverted Castle &#187; Blog Archive &#187; I can hear the colors!!</title>
		<link>http://www.invertedcastle.com/archives/2006/02/04/i-do-this-sort-of-thing-a-lot/#comment-1925</link>
		<dc:creator>Inverted Castle &#187; Blog Archive &#187; I can hear the colors!!</dc:creator>
		<pubDate>Wed, 29 Mar 2006 21:24:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.invertedcastle.com/archives/2006/02/04/i-do-this-sort-of-thing-a-lot/#comment-1925</guid>
		<description>[...] Playing an audio-only video game (audio game?) with headphones and with your eyes closed is a remarkably relaxing experience, the likes of which I haven&#8217;t had since Cloud, and the extremely unusual mechanic of no-video has gotten the feverish project gnomes who work in my brain thinking fiendish thoughts&#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Playing an audio-only video game (audio game?) with headphones and with your eyes closed is a remarkably relaxing experience, the likes of which I haven&#8217;t had since Cloud, and the extremely unusual mechanic of no-video has gotten the feverish project gnomes who work in my brain thinking fiendish thoughts&#8230; [...]</p>
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	<item>
		<title>By: Hunty</title>
		<link>http://www.invertedcastle.com/archives/2006/02/04/i-do-this-sort-of-thing-a-lot/#comment-893</link>
		<dc:creator>Hunty</dc:creator>
		<pubDate>Wed, 22 Feb 2006 18:16:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.invertedcastle.com/archives/2006/02/04/i-do-this-sort-of-thing-a-lot/#comment-893</guid>
		<description>Thanks!</description>
		<content:encoded><![CDATA[<p>Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lucosis</title>
		<link>http://www.invertedcastle.com/archives/2006/02/04/i-do-this-sort-of-thing-a-lot/#comment-868</link>
		<dc:creator>Lucosis</dc:creator>
		<pubDate>Tue, 21 Feb 2006 23:32:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.invertedcastle.com/archives/2006/02/04/i-do-this-sort-of-thing-a-lot/#comment-868</guid>
		<description>Great game. very good work. Looking forward to the full version. I put a link to it on our site so maybe some more people will be able to find it.</description>
		<content:encoded><![CDATA[<p>Great game. very good work. Looking forward to the full version. I put a link to it on our site so maybe some more people will be able to find it.</p>
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	</item>
	<item>
		<title>By: Hunty</title>
		<link>http://www.invertedcastle.com/archives/2006/02/04/i-do-this-sort-of-thing-a-lot/#comment-751</link>
		<dc:creator>Hunty</dc:creator>
		<pubDate>Fri, 10 Feb 2006 15:42:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.invertedcastle.com/archives/2006/02/04/i-do-this-sort-of-thing-a-lot/#comment-751</guid>
		<description>Eight. Suffocation Cheesecake seems to be the cut-off point between luck and skill; I usually also die shortly after beating him, but it IS possible to get through all eight. :)X</description>
		<content:encoded><![CDATA[<p>Eight. Suffocation Cheesecake seems to be the cut-off point between luck and skill; I usually also die shortly after beating him, but it IS possible to get through all eight. <img src='http://www.invertedcastle.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> X</p>
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	<item>
		<title>By: Weave</title>
		<link>http://www.invertedcastle.com/archives/2006/02/04/i-do-this-sort-of-thing-a-lot/#comment-747</link>
		<dc:creator>Weave</dc:creator>
		<pubDate>Fri, 10 Feb 2006 03:34:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.invertedcastle.com/archives/2006/02/04/i-do-this-sort-of-thing-a-lot/#comment-747</guid>
		<description>I got as far as Suffocation Cheesecake.  How many bosses are there?</description>
		<content:encoded><![CDATA[<p>I got as far as Suffocation Cheesecake.  How many bosses are there?</p>
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	<item>
		<title>By: Hunty</title>
		<link>http://www.invertedcastle.com/archives/2006/02/04/i-do-this-sort-of-thing-a-lot/#comment-712</link>
		<dc:creator>Hunty</dc:creator>
		<pubDate>Mon, 06 Feb 2006 03:50:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.invertedcastle.com/archives/2006/02/04/i-do-this-sort-of-thing-a-lot/#comment-712</guid>
		<description>&lt;a href=&quot;http://my.vector.co.jp/servlet/System.FileDownload/download/ftp/0/327077/pack/win95/game/shoot/e2.lzh&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt; you go! :)X</description>
		<content:encoded><![CDATA[<p><a href="http://my.vector.co.jp/servlet/System.FileDownload/download/ftp/0/327077/pack/win95/game/shoot/e2.lzh" rel="nofollow">here</a> you go! <img src='http://www.invertedcastle.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> X</p>
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	<item>
		<title>By: hobbes</title>
		<link>http://www.invertedcastle.com/archives/2006/02/04/i-do-this-sort-of-thing-a-lot/#comment-711</link>
		<dc:creator>hobbes</dc:creator>
		<pubDate>Mon, 06 Feb 2006 03:03:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.invertedcastle.com/archives/2006/02/04/i-do-this-sort-of-thing-a-lot/#comment-711</guid>
		<description>i really enjoyed the game, as i do the bolg.  i want to try the original EE game though, but im having a hard time navigating the site.  i guess my Japanese is a little rusty, and by rusty, i mean non existent.  did i miss a direct link to the download page somewhere?  could you hook me up with one?  thanks.</description>
		<content:encoded><![CDATA[<p>i really enjoyed the game, as i do the bolg.  i want to try the original EE game though, but im having a hard time navigating the site.  i guess my Japanese is a little rusty, and by rusty, i mean non existent.  did i miss a direct link to the download page somewhere?  could you hook me up with one?  thanks.</p>
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	<item>
		<title>By: Hunty</title>
		<link>http://www.invertedcastle.com/archives/2006/02/04/i-do-this-sort-of-thing-a-lot/#comment-710</link>
		<dc:creator>Hunty</dc:creator>
		<pubDate>Sun, 05 Feb 2006 22:35:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.invertedcastle.com/archives/2006/02/04/i-do-this-sort-of-thing-a-lot/#comment-710</guid>
		<description>Hmm... for differentiating features I&#039;d have to say, primarily:
-Total lack of randomness
-Pared-down mechanics that remove items and lives (a lesson in simplicity learned from &lt;a href=&quot;http://www.studiohunty.com/billiards/&quot;&gt;Viral Billiards&lt;/a&gt;)
-More bosses, and more focus on bosses

The &quot;real&quot; version will have multiplayer, a very different graphical theme, and a variety of &quot;player characters&quot; with their own little gameplay differences.

I get distracted easily, and especially since armorgames has offered to help provide artists and musicians for future projects, I&#039;ll probably take a few breaks from the XBLA version to finish some of the flash projects I dropped because I got tired of working on art for them. Keep watching this website for future announcements! :)X</description>
		<content:encoded><![CDATA[<p>Hmm&#8230; for differentiating features I&#8217;d have to say, primarily:<br />
-Total lack of randomness<br />
-Pared-down mechanics that remove items and lives (a lesson in simplicity learned from <a href="http://www.studiohunty.com/billiards/">Viral Billiards</a>)<br />
-More bosses, and more focus on bosses</p>
<p>The &#8220;real&#8221; version will have multiplayer, a very different graphical theme, and a variety of &#8220;player characters&#8221; with their own little gameplay differences.</p>
<p>I get distracted easily, and especially since armorgames has offered to help provide artists and musicians for future projects, I&#8217;ll probably take a few breaks from the XBLA version to finish some of the flash projects I dropped because I got tired of working on art for them. Keep watching this website for future announcements! <img src='http://www.invertedcastle.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> X</p>
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	<item>
		<title>By: jayisgames</title>
		<link>http://www.invertedcastle.com/archives/2006/02/04/i-do-this-sort-of-thing-a-lot/#comment-709</link>
		<dc:creator>jayisgames</dc:creator>
		<pubDate>Sun, 05 Feb 2006 21:12:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.invertedcastle.com/archives/2006/02/04/i-do-this-sort-of-thing-a-lot/#comment-709</guid>
		<description>As I mentioned in my review, Hunty, very nice job with the prototype and I am looking forward to seeing your work on XBLA. The boss names were brilliantly absurd and I loved every one of them. Kudos, too, for your conscious attempt at making derivative works that feel different or extend the original idea by adding something new.

That being said, I am interested in learning what you would describe as the inherent features of PPBB that extend EE?

I&#039;ll be on the lookout for more work coming from you. Does this mean we won&#039;t be seeing any more prototypes until XBLA-PPBB sees the light of day?</description>
		<content:encoded><![CDATA[<p>As I mentioned in my review, Hunty, very nice job with the prototype and I am looking forward to seeing your work on XBLA. The boss names were brilliantly absurd and I loved every one of them. Kudos, too, for your conscious attempt at making derivative works that feel different or extend the original idea by adding something new.</p>
<p>That being said, I am interested in learning what you would describe as the inherent features of PPBB that extend EE?</p>
<p>I&#8217;ll be on the lookout for more work coming from you. Does this mean we won&#8217;t be seeing any more prototypes until XBLA-PPBB sees the light of day?</p>
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