Gunstar Superheroes hurts so good.
I would just like to say that playing Gunstar Superheroes is like getting repeatedly kicked in the ribs by a boot made entirely out of pleasure. It’s really really hard. Harder than the original Gunstar Heroes. I would even go so far as to call it Dynamite Headdy hard, except that it has unlimited continues, which Headdy did not. Just like the XBox Ninja Gaiden however, it is NOT cheap, and all the difficulty is in the form of “skill you do not yet possess”, as opposed to the “screen so full of bullets that there’s nowhere to dodge at all and you have to get hit regardless of skill” that sometimes happened in Gunstar Heroes and often happened in Dynamite Headdy.
I love it.
For anyone who’s played the original, this is sort of a “reincarnation” of it; most of the levels and bosses return “thematically” (yep, the boardgame is back, and this time the dice are less random. Yay!), but they’re all vastly improved, and there are also many many additional levels and bosses. Like all things Treasure, the game also takes full advantage of the platform’s unique features, and there are all kinds of crazy “spinning” levels and scaling goodness. I haven’t played enough of it yet to determine if it’s better than Astro Boy, Treasure’s other masterpiece for the GBA, but it’s already very very close. Go get it NOW!!!
